Currently, a new project based on the "Subverse Project - Origin" is in development. This new project, called "Subverse Legacy", works over of the initial ideas about a virtual world to the learning of algorithms. Thus, students can programming elements (non-player characters) in a environment like a muliplayer game. This new project is about that context also, but with few ideas that evolved over the years, discussions and last publications. News coming soon.
domingo, 29 de junho de 2014
sábado, 6 de julho de 2013
Paper presented on VI Latin-American Journey of Theatrical Studies
On 6th and 7th July, a paper called "Interactive Performatic Dialogs to Virtual Actors" (Diálogos Performáticos Interativos Para Atores Virtuais), written by Saulo Popov Zambiasi and Patricia Leandra Barrifi Pinheiro, was presented on "VI Latin-American Journey of Theatrical Studies" (VI Jornada Latino-Americana de Estudos Teatrais). This paper presents concepts about use of Artificial Intelligence technologias to interactive elements on performances and theatrical spectacles. In this context, this paper proposes the use of a virtual, digital or robotic actor with uses of chat bots techniques and changing of animic states with use of templates based on concepts of emotional memory of Stanislavsky.
terça-feira, 23 de outubro de 2012
Subverse Team on I Simpósio de Pesquisas em Games da UFSC
The team of the Subverse had three papers accepted for apersentação on Research Symposium on Games of UFSC (SPG-UFSC: I Simpósio de Pesquisas em Games da UFSC). That event will be held on November 26 and 27 at the Federal University of Santa Catarina (UFSC - Universidade Federal de Santa Catarina). They accepted the following papers (title in portuguese and authors):
- Roteiros de Interação entre Jogador e Non-Player Character Baseados em Mudanças de Estados Anímicos para Jogos Digitais (Saulo Popov Zambiasi e Patricia Leandra Barrufi Pinheiro);
- A Jogabilidade em Embodied Voodoo Game (Jussara Belchior Santos, Patricia Leandra Barrufi Pinheiro e Saulo Popov Zambiasi);
- O Desenvolvimento de uma Ferramenta Focada no Ensino de Motores de Jogos 2D (Max Ricardo Benin e Saulo Popov Zambiasi).
terça-feira, 28 de agosto de 2012
Subverse Project as a Interdisciplinar Research Group
Project Subverse been updated. More currently has became an interdisciplinar research group focused on Cyberart. So the first project of Subverse had its name changed to "Subverse Project - Origin". The current group is formed by a set of researchers in different areas (Computer Science, Information Systems, Games Development, Theater, Performance).
sábado, 28 de maio de 2011
BDI Agents and Embedded Lua Script on Subverse
Is currently being implement the use of embedded Lua scripts to coordinate the behavior of agents in the virtual world of Subverse Project, so there is no longer need to have to recompile the code each change in the behavior of agents. Agent technologies must be implemented to provide resources to designers of behaviors, eg BDI (Beliefs, Desires and Intentions). Another new feature is the implementation of network multiple connections on the new engine of Subverse.
quarta-feira, 25 de maio de 2011
New Engine 2D in Development
A new graphics engine for representation of virtual world of subverse is in development. That engine is separated in layers. First layer called SLE (Subverse Low Engine) is finished. It's composed by modules of graphics, images, sounds, musics, texts and network funcionalities and uses SDL (Simple Direct Layer) as basement.
terça-feira, 5 de abril de 2011
Subverse is now multiplayer
Today the library subcom has been added (own development) in Subverse Project. Now the system allows multiple client connections via sockets, sending information about the scenario and information about active elements of the scenario.
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